| Feature: |
OpenGL: |
DirectX: |
| vertex blending |
N/A |
Yes |
| Multiple Operating systems |
Yes |
No |
| Extension Mechanism |
Yes |
Yes |
| Development |
Multiple member Board |
Microsoft |
| Through Specification |
Yes |
No |
| Two-Sided lighting |
Yes |
No |
| Volume Textures |
Yes |
No |
| Hardware independent Z-buffers |
Yes |
No |
| Accumulation buffers |
Yes |
No |
| Full Screen Antialiasing |
Yes |
Yes |
| Motion Blur |
Yes |
Yes |
| Depth of field |
Yes |
Yes |
| Stereo Rendering |
Yes |
No |
| Point-size/line-width attributes |
Yes |
No |
| Picking |
Yes |
No |
| Parametric curves and surfaces |
Yes |
No |
| Cache geometry |
Display Lists |
Vertex Buffers |
| System emulation |
Hardware not present |
Let app determine |
| Interface |
Procedure calls |
COM |
| Updates |
Yearly |
Yearly |
| Source code |
Sample |
SDK implementation |
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