Feature: |
OpenGL: |
DirectX: |
vertex blending |
N/A |
Yes |
Multiple Operating systems |
Yes |
No |
Extension Mechanism |
Yes |
Yes |
Development |
Multiple member Board |
Microsoft |
Through Specification |
Yes |
No |
Two-Sided lighting |
Yes |
No |
Volume Textures |
Yes |
No |
Hardware independent Z-buffers |
Yes |
No |
Accumulation buffers |
Yes |
No |
Full Screen Antialiasing |
Yes |
Yes |
Motion Blur |
Yes |
Yes |
Depth of field |
Yes |
Yes |
Stereo Rendering |
Yes |
No |
Point-size/line-width attributes |
Yes |
No |
Picking |
Yes |
No |
Parametric curves and surfaces |
Yes |
No |
Cache geometry |
Display Lists |
Vertex Buffers |
System emulation |
Hardware not present |
Let app determine |
Interface |
Procedure calls |
COM |
Updates |
Yearly |
Yearly |
Source code |
Sample |
SDK implementation |
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